![]() Marine armor for the melee pawns that hold the front line imo, the rest can stay in flak vest/duster or parka depending of the biome you are in. ![]() then depending on how much components you have make simple helmet or flak helmets. ![]() Work To Make Factor and Work To Build Factor of 1. Make flak vest with dusters/parka for everyone.See Market Value for details.Īll textiles have the following modifiers in common: Market value is the notable exception to this direct multiplicative relationship, but the value of a material does have a direct effect on that of the final product. For an example of how to calculate the insulation for a given piece of apparel, see Apparel Insulation is not expressed as a percentage and is thus slightly different. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. This process is then repeated for each stat. Thus, the final "Armor - Sharp" of a Cloth Duster before quality multipliers is: 0.36 * 0.3 or 10.8% For this stat, Cloth has a factor of 0.36 and a duster has base stat of 0.3. For really hot temperatures I recommend duster+cowboy hat and tribalwear out. Thrumbofur is arguably the best fabric in the game, only rivalled by hyperweave which is only available in limited quantities from. Some leathers have very good resistance and can be used for dusters that add significant armour. Leather is almost universally better for clothing than cloth. If you need protection against really cold climates you can make Parkas (+ hats if you need) out of any fur or leather (except human). Snowscoran nutrient paste dispenser 3 yr. When a stuffable item is created from a textile, each of its base stats is multiplied by a factor for that stat belonging to the material used. Dusters out of devilstrand, thrumbo or megasloth fur or rhino/elephant leather are probably the best all around clothes you can make. See the relevant item's article for details and analysis on material selection.īelow is a list of material effects for fabrics and leathers. It’s worth almost double what cloth is to merchants, the only problem is it is slightly harder to get than cloth. It has double the armor against heat and more insulation against heat (it’s from a camel duh). As such, there are some textiles that are best used for different clothing, some for armor, some for hot/cold weather, some for furniture, etc. Camelhair comes in at second to last due to the fact that it is only slightly better than cloth. Leathers: A byproduct of butchering animalsīoth can often be used interchangeably to produce items, though exceptions exist and specific materials differ as to value, beauty, and combat and temperature protection values.Fabrics: Fibrous material typically harvested from plants, or sheared from tamed animals (i.e.Textiles are divided into two categories: Alternatively, just delete the files from this mod that you dont want. If youre using another mod you prefer, load it after this one. (189,161,116) Megasloth wool is a type of fabric gathered by animal handlers by shearing tamed megasloth. Because this comes packaged with pawn head and body textures, it can override any other mod that changes these. Textiles are materials typically used to make clothing. Higher resolution textures for base game apparel.
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